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Game Update Notes 1.11.0.243 Patch 1.11 is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we are also adding our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters. In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place. New Hero Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play! New free hero system Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs. Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus. The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal. We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see. For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it. Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power. New Zone Added Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life! Highlights Patrol Manhattan to fight crime, save civilians and keep the city safe. Available for all levels of players. New super villain groups attack the city periodically and must be shut down. No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics. New items in the in-game store We’ve added several new items to the in-game store. Press ‘X’ while in game to browse and purchase any of these items. Heroes Human Torch Costumes Human Torch Blue Costume Human Torch Red Costume Iron Man Shotgun Armor Wolverine Ronin costume Items Holographic Crafter Use this to summon a holographic crafter, who will persist for 15 minutes. The holographic crafter has a one-hour cooldown but can be used permanently. Matrix of Unbinding Use this in a crafting recipe to unbind an artifact, weapon or armor item that is bound to you. Ultron Silver Avengers Assemble in awe of this new pet. S.T.A.S.H Tabs Three additional General S.T.A.S.H tabs – access these via your S.T.A.S.H. Three additional Crafting S.T.A.S.H tabs – access these via your S.T.A.S.H. Performance Upgrades Many areas of the game have performance improvements. Some are extremely significant and will greatly upgrade your play experience. A team is continuing to work on this. Advanced graphics options were added to the video options page. The graphics slider will auto change the new options. Changing an advanced option will set the graphics slider to ’Custom‘ level. Gameplay Changes Rested Experience The concept of “rested experience” has been removed from the game and replaced with a permanent increase in experience and Special Item Find (server side). You can now play whichever hero you wish, whenever you wish and not worry about min/maxing rested experience. Overall experience will be higher for all players by a noticeable margin. Movement powers You can now use movement powers in hubs to get around quicker. Damage over time powers These powers can now critical hit and scale properly when in groups. Damage in groups improved Enemy health now increases (AKA player damage decreases) at a lower rate when more players are nearby. Grouping will be even more rewarding now. User Interface Chat New options exist on the chat window to control chat filters. Additional chat functionality has been added along with “social”, “lfg” and “endgame” channels with UI to control them. More chat upgrades will appear in the future. Damage numbers Floating combat text numbers have been added as an option. Expect a few iterations as we iterate on these to ensure they look good and work right. Green is healing, red is damage and yellow are critical hits. Turn them on by pressing Esc for options and go to the Gameplay options section. Supergroups Additional functionality has been added to the Supergroup interface (some sorting technology, display of officer and supergroup name appearing on tab). Additional functionality will be added in future patches to continually improve supergroup support. Keybinding can now be reverted to default settings. You can now map mouse buttons 3-6 to various game functions. The daily terminals will now tell you if you can earn a cosmic shard by completing them. Mouse over the interface to see if a cosmic shard is available. Zoom levels in hubs is more flexible so you can see your hero in more detail. Bodysliders The Bodyslider button next to the Minimap now fills up to indicate how much time is left on cooldown. The Bodyslider icon will also change after you use it to return to town indicating that using it again returns you back to the field. Social panel Added player sorting to the Social Panel tabs. Added confirmation when donating artifacts. When closing the options menu or switching tabs you will be asked if you want to save pending changes. Story Warp Now includes level ranges for each chapter. Items New artifacts Talisman of K un Lun! Beta Particle Mini-Reactor! This artifact allows you to bring back dead allies in half the usual time. All artifacts may now only have one copy equipped. This is a step to support future artifact plans. Crafting elements are now stackable, up to 10 per stack. Experience orbs from bosses last longer so they won’t disappear during cutscenes. Darkhold Scroll gives bonus damage to ‘taunted’ enemies. Idol of Khonshu no longer uses up its buff if you hit with a ranged power twice. Mandarin Medal tooltips clarified. Several other tooltips rewritten or clarified. We will keep iterating on this when players report confusion about exactly what an item does. Medal sell price is now higher, as intended. Pyro’s Medallion now has freeze resistance. Doctor Doom’s Medallion can now roll a slightly higher chance to fear on hit. Slightly buffed Electro Medallion. Mandarin Medal now has upgraded visual effects. New items that drop in the world will no longer have attack speed for one tree only. Existing items are unaffected. Cosmic items sell for slightly more. The Bovine Sector recipe can be sold for 5,000 credits, so players have something to do with it when they find a second one. To ensure you don’t accidentally donate a recipe, there is now a confirmation pop-up box. Several small buffs to the ranges of various items and affixes in the game to make them competitive with the best. Significantly increased experience orb gains from discoveries and events. Tooltip Improvements We’ve added several pages of tooltip upgrades – too many to list. This impacts powers, items and other UI elements. Tooltips should now take into consideration the Bonus Damage Multiplier for all powers. Previously tooltips showed damage as though all powers had a 100% damage multiplier from Damage Rating on items, which is generally not the case. Most powers have anywhere from 10%-90% damage. Costume Cores All costume cores now have either 25% item rarity boost or 20% special item find, in addition to other bonuses. We realize most players prefer one of those bonuses, so we added those to every core in addition to other bonuses so players could personalize their heroes better. All cores will have 0-2 additional bonuses in addition to item rarity boost or special item find. New bonuses have been added to cores, which you will discover. Existing cores are unchanged. Missions and Enemies Many small and medium sized upgrades have been added to missions in various chapters. Too many to list, but should continue to make the new player experience smoother, clearer and more fun. Turrets, flying enemies and some of the larger bosses have a higher chance to resist knockaround effects. Grey enemies no longer drop special items (they always had a reduced chance, but now it is 0 chance). Zone Content A few new enemy types have been added in the world. In addition Poison Cloud and Missile Shield may be present on enemies. With the latter, missile users will need to enter within approximately half screen range in order to damage the enemy. A waypoint now exists at the start of the Castle Doom final instance. When a group member closes a warp in Group Challenge, a banner will notify the entire group. Red and Green terminal side bosses now drop significantly more experience orbs and credits. The following zone content has been added by the world team. Most of these were slated for launch but didn’t make it in. Chapter 1 “Symbiote Infestation” side mission in Crumbling Brownstones Chapter 3 “Demonic Incursion” event in the Bamboo Forest Chapter 7 “Dinosaur Graveyard” Treasure room in the Dinosaur Jungle (new larger format) Chapter 7 “Sacred Valley” Treasure room in the Dinosaur Jungle (new larger format) PvP New PvP modes are in development, but not in this patch. The new “Fire and Ice” themed PVP map is under heavy internal testing and development and will be released to Test Center by the end of August. Other modes are in various stages of development. Valkyrie has showed up in the game as a harbinger of the new PvP format that we are testing internally. When the new format goes live you will be able to buy special rings from her by spending Golden Crowns. You get 1 golden crown for each PvP match you complete. We will release more info on the new PvP format when it goes to Test Center. Hero Upgrades We’re changing and improving heroes every day - many upgrades will appear on the Test Center server in the weeks ahead but will not be captured in these patch notes. Our goal with designing heroes is always to make all heroes play well and feel powerful in multiple situations. General Hero Changes For maximum flexibility, all powers can now be bound to all mouse buttons and all keyboard keys. Heroes can no longer move or attack within the first 0.5 seconds of a hero switch, to prevent an accidental cancellation. The Area Power and Movement Power keywords are now visible on all applicable power tooltips. Work will continue to ensure all powers have tooltips that are as clear as possible to ensure player understanding of the systems. Black Panther This represents an initial review pass of Black Panther. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. All physical and ranged combat powers are now tagged as Fighting Powers to gain bonuses from stats. Agile Kick Reduced the cost from 24 to 20. Enervating Slash Removed the slow effect as it was redundant with Freezing Slash. The power now weakens and does damage over time to enemies. Freezing Slash Increased the damage of the power by 20%. The slow no longer scales off of ranks in Enervating Slash, but now scales off of ranks in itself. Attack speed increased by 25% to be competitive with Enervating Slash. Slow effect strengthened to match the previous slow strength of Enervating Slash. Jungle Snare Power now also makes enemies more vulnerable to damage. Panther God s Gift Power can now be slotted on right mouse button. Resistance debuff now reduces enemy defenses by a large scaling amount to have a larger impact on bosses. Panther Slash Increased the damage of the power by 20%. Panther Speed Power now also increases crit chance while active, giving the power a role in combat. Reduced the cost from 50 to 35, to better match the strength of the ability. Also added a cooldown that matches the duration of the effect, to indicate when the power should be reactivated. Panther s Grace and Panther Sight The unlock order of these two powers has now been swapped. Panther s Grace now unlocks at level 16, allowing players to reach high dodge scores earlier. Panther s Sight now unlocks at level 20, and the damage bonus granted has been increased to better match its new position. Predator s Aim Power now reduces enemy defenses by a scaling percentage to be more effective against bosses. Effect duration has also been rebalanced to match the strength of the defense reduction. Triple Shot Increased the damage by roughly 50%. Reduced the spread and slightly increased the projectile size to better clear groups and be more effective against large single enemies. Reduced the spirit cost from 30 to 27. Vibranium Trap Increased damage contribution from items to be more competitive with Scything Slash. Cable This represents an initial review pass of Cable. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Blistering Bolt Increased the damage scaling by 5%. Also increased the damage synergy from 2% to 2.5% in other basic powers, to be consistent with Searing Shot. Bodyslider Bomb (Ultimate Power) The power has been rebalanced to no longer deal percentage based damage, but instead deal a large amount of flat damage (damage dealt is similar to what Cyclops can achieve with his ultimateUltimate Power). The taunt now affects enemies that are offscreen. The explosion now affects the entire screen, always stuns bosses, and no longer teleports enemies away from the explosion area. These changes allow the power to function more consistently in end game. Bold Aura Slightly increased the bonus damage scaling to have a more rewarding growth rate. Concussion Blast Power activation and projectile travel speed have been increased by 5%, to make the power more responsive. Damage has been increased by 10%. Elusive Roll (now Defensive Roll) Power has been renamed to Defensive Roll, and changed to roll to the mouse cursor position. Additionally, a small passive dodge bonus has been added to the power to give more reward when points are placed in the power, or when an item buffs/grants ranks in the power. Energy Pulse Increased the damage scaling by 5%. Power now deals scaling bonus damage when it crits. Also increased the damage synergy from 1% to 2.5% in other basic powers, to be consistent with Searing Shot. Mental Resilience Power now clears and grants temporary immunity to all forms of crowd control, not just mental negative status conditions. Quick Bodyslide Removed the cooldown from the power. We ll make additional adjustments to this power in a future update, and rebalance this power and Deadpool s version to be consistent with each other. Searing Shot Increased the damage scaling by 5%. Vortex Grenade The activation speed of this power has been sped up (both animation and travel time for grenade) to be more responsive. The power now also has a 1% damage synergy with Homing Shot in addition to the duration synergy. Colossus This represents an initial review pass of Colossus. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. These changes for Colossus are based on feedback from the forums, including feedback from the Top 5 changes thread. Overall, we re buffing Colossus to be more relevant in both a melee DPS role and a support/tank role. Basic Powers have been buffed to be more relevant in end game. Steel Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Reeling Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Osmium Punch Damage increased by 20% and damage synergy increased from 2% to 2.5% per point in other basic powers. Also adjusted the amount of Armor regenerated to better match the new Armor strength (see below). Knockdown powers have been buffed to allow for easier flow into double damage with Reeling Punch. Demolition Stomp Knockdown increased to 1.5 seconds. Also increased damage by 25% to be competitive with Spinning Fists, and to encourage using this as an opener for his knockdown combos. Crushing Smite Knockdown increased to 2 seconds. Steel Splash Knockdown increased to 2 seconds. Additionally, this power has been sped up, with both the activation speed and travel speed increased by 15%. Osmium Charge Knockdown increased to 1.5 seconds. Colossus’auras have been buffed to provide more team support and encourage use. Battle Aura Bonus damage increased by 25%. Protective Aura Defense bonus increased by 25%. Sustaining Aura Spirit regen increased by 25%. Stalwart Aura Tenacity bonus increased by 25%. Secondary Resource (Armor) We ve buffed Colossus Armor secondary resource, to make it more relevant to end game. The Armor regen rate has been increased by 50%. Osmium Skin Power now grants a scaling percent bonus to Armor and Armor regen rate, allowing ranks in the power to be meaningful at all levels. Cyclops This represents an initial review pass of Cyclops. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Combat Roll Now rolls towards the mouse cursor, not away from it, damaging enemies. Tactical Kick Now lowers defenses of enemies. Sweeping Kick Now weakens enemies. Side Roll Now adds a dodge buff at the end of movement. Uncanny Focus Now regenerates 8 spirit per second; this does not scale. Now grants a dodge bonus of 0.5% per rank, and upon successful dodge, restores 0.5% of spirit per rank in the power. Channeled Blast Power now animates and rotates faster, and has an additional slow effect. Added synergy with Optic Barrage and changed UI to reflect this. Optic Barrage Increased damage bonus awarded by items for Optic Barrage. Added synergy with Channeled Blast. Optic Devastation Medals now grant bonuses to this power. Cunning Blast Now performs a backwards roll away from the cursor, instead of a slower leap. Secondary Resource (Command Points) Increased the rate to gain Command Points. There will be more work done on Cyclops’ secondary resource in the future. Tactical Command Duration now increases with rank. Defensive Tactician The dodge bonus was unintuitive. It was applied only against targets affected by Tactical Analysis, but that meant it wouldn’t show up in the Character Sheet and would be difficult to tell who you could dodge more against. Made the following changes Decreased dodge bonus, made it unconditional so that it is on all the time if you are near Cyclops (and always on Cyclops). Added flat damage debuff (weaken) to targets affected by Tactical Analysis. Adjusted dodge bonuses on dodge powers so that you cap out to 50% when all three dodge powers are rank 20. Increased damage (and bonus damage from items) for several spirit spending powers Channeled Blast Cunning Blast Explosive Blast Maximum Optic Beam (Ultimate Power) Optic Barrage Piercing Blast Wide Beam Daredevil This represents an initial review pass of Daredevil. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 2 at level 10. Club Strike Attack speed increased by 10%. Club Sweep Damage increased by 10%. Elektra Alliance (Ultimate Power) Elektra is now un-targetable and invulnerable. Enter the Void Cost reduced from 10 to 5. Duration increases at every rank, and scales in duration to make the progression per rank better. Tooltip fixed. Man Without Fear Now provides 5% more dodge at max rank. Provides slightly more dodge at each rank to make the progression per rank better. Radar Ping Cost reduced from 10 to 5. Restorative Trance Healing per second increased by 10% at every rank. Taser Club Attack speed increased by 10%. Updated VFX. Whirling Club Damage increased by 20%. Deadpool This represents an initial review pass of Deadpool. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Big Ol Stab Damage increased by 10%. Cost reduced from 14 to 10 spirit. Itty Bitty Boom Explosion delay decreased by 60%. Projectile speed increased by 50%. Secondary resource (Pain) No longer decays over time. Flesh Wounds Attack speed increased by 20%. Shoot All the Bullets Damage increased by 20%. Cost reduced from 20 to 15. Slice n Dice Damage increased by 15%. Cost reduced from 25 to 19. Hawkeye This represents an initial review pass of Hawkeye. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Destructive Volley (Ultimate Power) Damage over time per rank increased and debuff duration per rank decreased to ensure a net per second gain in overall damage. (The base homing arrow hits remain unchanged.) Freeze Arrow Now affects multiple targets in a small area around the point of impact. Shrieking Arrow Firing speed and range increased. Taser Arrow Now arcs to more than one target at higher ranks, although not to quite the same degree as Captain America’s shield bounces or a lightning power. Tear Gas Arrow Now calculates its damage per second so that the duration scaling on the area of effect is a pure increase, instead of stretching and scaling higher values to fit. Firing speed and range increased. Trick Arrows Several powers in this category have had their spirit costs reduced. Vibranium Arrowheads Now improves the defense penetration of ALL powers, not just ones on the Archery tab to help open some alternative builds. Hulk This represents an initial review pass of Hulk. The defense system upgrade will have a huge impact on Hulk and he will be designed around that system in the coming weeks. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Health Hulk’s base health at all levels has been increased by 20%. Secondary resource (Anger) Now gained more quickly. Removed passive defense buff for hoarding Anger. Removed damage buff on powers for hoarding Anger. When spending Anger, Hulk now gets a heal (10% HP over 3 seconds). Passives Buffed Anger gaining passives Worldbreaker Activation chance is now 100% on hit, added bonus crit chance and crit damage. Short Temper automatically doubles the Anger gain you get from getting hit; added defense and max HP buffs. Introduced animation speed difference between Furious Punch and Savage Swing. Unbridled Rampage Added damage buff and health regeneration for duration of power. Added flat, non-scaling heal percent per anger spent. Removed restriction on Anger gain. Duration no longer scales with ranks. Movement/Cast speed increase is only applied (at a flat 20%) if you spend more than 3 anger points. Stances Stances have been redesigned so they are mostly passive with a short activated ability (passive effects are still on even if the power is not equipped). Activated abilities start with a 20 second cooldown and scale down .25 seconds per rank. Hulk Tough Added a damage shield that scales with ranks; activate to become immune to damage for 3 seconds. Hulk Free Added a movement speed buff; activate to cleanse CC effects and to become immune to them for 3 seconds. Hulk Mad Added a crit chance; activate to guarantee crits for 5 seconds. Roars Mighty Roar Redesigned to taunt and give damage debuff to enemies. Terrible Roar Redesigned to deal damage and give damage vulnerability to enemies. Rubble Toss Added a stun on spending Anger point. Increased damage for the following powers Crushing Leap Demolishing Charge Furious Punch Ground Smash Iron Man This represents an initial review pass of Iron Man. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Jet-Assisted Slam Adjusted the power to hit as an AoE instead of a forward cone, to make the power easier to use. Added 2% damage synergies with Hyper-Velocity Charge and Death From Above. Hyper-Velocity Charge Added 2% damage synergies with Jet-Assisted Slam and Death From Above. Death From Above Added 2% damage synergies with Jet-Assisted Slam and Hyper-Velocity Charge. Our primary goal for Iron Man in this patch was to improve the feel of his basic powers and his trio of micro-missile powers. For his basic powers, we focused on speeding up the attacks and the projectiles so that they’re easier to use against mobile enemies. Repulsor Beam Sped up the attack animation by 15% and the projectile speed by 60%. Freon Ray Sped up the attack animation by 15% and the projectile speed by 60%. Disruptor Beam Sped up the attack animation by 15% and the projectile speed by 60%. For the micro-missile powers, we improved their targeting methods and gave Micro-Missiles and Missile Salvo a little bit more damage. Micro-Missiles Increased starting damage by 33%. Updated the targeting of this power. The power can now be manually targeted by activating while the mouse cursor is over an enemy. When no target is selected, the missiles prioritize enemies in the center of the screen. If there are no enemies in the center of the screen, the missiles target the nearest enemy. Missile Salvo Increased the damage scaling by 25% and raised the starting damage to be more competitive with Micro-Missiles. Automated Missiles Updated the targeting of this power. The missile prioritizes enemies in the center of the screen. If there are no enemies in the center of the screen, the missile targets the nearest enemy. Jean Grey Jean Grey has a significant number of changes in the works for an upcoming patch. For today, we wanted to increase her base move speed as part of a global design review. Jean Grey s base movement speed has been increased by roughly 10% to be on par with most other heroes. Ms. Marvel This represents an initial review pass of Miss Marvel. We intend to further review Ms. Marvel’s basic mechanics, tankiness and overall power trees. As with all heroes, additional design passes will continue to occur, taking into account performance data from the live server, Test Center server and player feedback. Statistics Energy Projection now increases to 6 at level 56. Photon Punch Now increases photonic energy with each strike. Now deals physical damage. Cosmic Haymaker Slightly increased range, and improved the targeting. Haymakers should not miss as often. Mighty Punch Damage increased by 20%, putting it on par with Photon Punch. Defiant Escape No longer requires or spends photonic energy to become immune to conditions for a brief duration, and gains 0.25 seconds of immunity per point (up from 0.1 seconds). After activation, players can now move immediately and can activate the power without being under the effects of crowd control. Uppercut Blast Now consumes all photonic energy to deal bonus damage, and grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power (1.5 seconds per pip of photonic energy used). Uppercut Blast’s attack speed and energy damage have been increased. Photonic Blast Now a basic power. Now has a 3% damage synergy with Stellar Beam. Stellar Beam Now a basic power. Now has a 3% damage synergy with Photonic Blast. Photonic Wave Damage increased by 10%. Secondary resource cost removed. Cost reduced from 27 to 20. Now has a 3% damage synergy with Photonic Devastation. Photonic Devastation Now has a 2% damage synergy with Photonic Wave. Secondary resource cost removed. Animation time to start the power has been sped up. Photonic Regeneration Secondary resource cost has been removed to activate the instant heal. Photonic Regeneration s healing effects are now increasing by your current level of Photonic Regeneration. Heal over time duration is now 3 seconds (down from 5). Cooldown has increased to 3 seconds. Healing has been slightly reduced to compensate for the reduced activation costs. Stellar Flare Maximum charge up time has been reduced by 25%. Ms. Marvel is now immune to all crowd control while channeling Stellar Flare. Now grants a 50% damage reduction buff for a short duration. The duration is based on how much photonic energy you consumed when using the power, up to 10 seconds at maximum photonic energy. Photonic Defense Now resists damage from all angles. Now adds photonic energy for each attack blocked. Energy Absorption Now has a chance to gain photonic energy when dealing energy damage. Kree Toughness Now has a secondary effect of increasing attack speed for fighting powers, based on how much photonic energy you currently have. Warbird Charge Now adds photonic energy for each enemy that is hit. Crashdown Strike Damage quadrupled, and increases photonic energy for each target hit. Now has a 10 second cooldown which decreases with power points. Knockdown duration now increases with power points. Finishing animation is now shorter, and can be cancelled immediately after Ms. Marvel has landed.. Binary Overdrive (Ultimate Power) Now increases all types of damage. Initial damage has been increased 40%. Damage over time portion increased 20%. Secondary resource (Photonic Energy) has been converted to a pip system, to make it easier for players to see how much energy they have at a quick glance. Photonic Energy now grants percent damage reduction, up to 30% at maximum photonic energy (3% per pip.) Photonic Energy now decays 80% slower, and increases when being struck by any type of attack (with bonus Photonic Energy rewarded when struck by an energy attack). Increased damage scaling for these powers Flying Knee Roundhouse Kick Uppercut Blast Warbird Charge Punisher Movement speed has been increased by roughly 10% to be on par with most other heroes. Chemical Mine Explosion delay timer reduced by 25%. No longer reduces the defenses of affected enemies. Explosive Rocket now deals double damage to targets at the center of its effect. Pain Tolerance Now reduces damage by a flat percentage. This mitigation amount increases when Punisher has low health. Proximity Mine explosion delay timer reduced by 25%. Now reduces the defenses of affected enemies. econdary resource (Vengeance) No longer decays. Show No Mercy Can now be used against any target. Base damage reduced by 38%. Now deals double damage against stunned or knocked down targets. Sticky Mine Explosion delay timer reduced by 25%. Scarlet Witch We’ve made some improvements to Scarlet Witch in light of the global change to damage over time powers. We focused on improving her speed and the strength of her direct damage spells. Movement speed has been increased by roughly 10% to be on par with most other heroes. We also increased the attack speed and damage on her basic powers and Hex Orb Hex Bolt Damage increased by 20% and projectile speed increased by 60%. Menacing Hex Attack speed increased by 20% and projectile speed increased by 60%. Bewitching Hex Attack speed increased by 20% and projectile speed increased by 60%. Hex Orb Damage increased by 20%. Chaos Tempest Sped up power activation and recovery by 25% to make the power easier to use in dense combat. Secondary resource (Chaos Flux) Added a decay and made it do something all the time. It now it gives % damage bonus based on current amount. A larger redesign for this secondary resource is in development that involves some cool new engineering. Unmake Reality (Ultimate Power) Now allows loot to drop from enemies killed by it! Spider-Man Spider-Man just has some simple changes in this patch before a larger review. Corrosive Web Fluid Increased damage scaling, and added a damage synergy with Web Spray in addition to the duration synergy. Sticky Strike Spider-Man s slowing and immobilizing powers now tag enemies as Webbed even when the slow or immobilize is resisted or prematurely ended. This allows Sticky Strike to deal double damage against bosses or other characters with high tenacity. Leaping Assault Now knocks down enemies rather than knocks back. Also now flags enemies as ’webbed‘ to combo with Sticky Strike. Storm Due to changes in Storm s power trees, all Storm players have been given a free respec for their power points. Chain Lightning/Thundering Bolt Chain Lightning is now unlocked at level 6. Thundering Bolt is now unlocked at level 16. Chain Lightning is a fun, iconic skill and should be available at a lower level. Thundering Bolt was swapped since Storm has access to other crowd control methods in early levels. Damage on these powers have been adjusted appropriately for their new positions in the power tree. Thundering Bolt has also gained a small amount of scaling on the stun duration with power ranks. Crashing Hail Damage scaling has been massively increased. Synergy has been converted to damage rather than duration. The duration scaling per level has been lowered in favor of higher damage scaling for more power interactivity. Storm’s tempest powers have been divided into two categories to allow Storm players more flexibility over the buffs they want to activate. Two tempest powers – Thundering Tempest and Quickening Tempest – have been renamed and moved. Gusting Tempest and Freezing Tempest are still classified tempest powers, and only one of the two can be active at once. They now drain spirit over time while active, are both located in the Stormcrafter tree, and have gained additional effects. Gusting Tempest Now deflects all projectiles upon turning the skill on or off, and has gained a passive chance while active to deflect projectiles in addition to knocking back enemies. It now deals light physical damage while active, and has a damage synergy with Freezing Tempest. Freezing Tempest Now deals energy damage to all enemies in the tempest area while active, and has gained a damage synergy with Crashing Hail. Refreshing Breeze and Quickening Breeze (formerly Quickening Tempest) are now classified as breeze powers, and only one of the two may be active at a time. They now reserve a percentage of your maximum spirit. You may have a breeze power and a tempest power active simultaneously. Thundering Maelstrom (formerly Thundering Tempest) Will no longer disable tempest powers (or breeze powers) and is not classified as either. Players may use a tempest power, breeze power, and Thunder Maelstrom all at once. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. Storm already has mobility skills at early and mid levels, and we wanted to open up the level 10 Windrider unlock spot for a new passive (see below). Turbulent Winds A new passive power unlocked at level 10, Turbulent Winds. Turbulent Winds adds a damage vulnerability debuff to Buffeting Zephyr, Sirocco Rush, Sudden Tornado, and Gusting Tempest. Turbulent Winds also grants a short burst of movement speed when Storm dodges an attack. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. The damage and damage scaling of the skill has been increased, and it now has a damage synergy with Freezing Tempest. Blizzard did not provide enough impact, and this change will solidify Hail as debuff-centric AoE with solid damage. Lightning Rush Now part of the Skybreaker tree, and unlocks at level 28 (up from level 10). The damage of the skill has been accordingly increased. It now deals double damage against stunned targets, and has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Thundering Bolt has gained a small amount of scaling on the stun duration with power ranks. Sirocco Rush No longer has a synergy with Lightning Rush. Instead, Sirocco Rush now gains stun duration with power ranks. Sudden Tornado now knocks foes back (instead of knockup), and fires three tornadoes per cast. Spirited Now scales by a flat amount with each power point. Spirited now also increases your maximum spirit by a percentage. Lightning Storm Now has an upfront burst of damage when cast, and gains area-of-effect duration with power points. Gusting Tempest and Freezing Tempest reserve a flat amount of spirit to keep active, have gained additional effects, and now share a damage synergy. Gusting Tempest has gained light physical damage and is now tagged as a Wind Power, and its deflection chance has been retuned to be higher at rank 1. Freezing Tempest has gained a chance to freeze enemies within its area. Crashing Hail, Thundering Maelstrom, and Lightning Storm now share a damage synergy with each other. Crashing Hail and Blizzard have been combined into one power. The new Crashing Hail now unlocks at level 20 (down from 28), and slows enemies in its area of effect in addition to the damage and armor reduction. Quickening Breeze and Refreshing Breeze now reserve 20% spirit to maintain. Refreshing Breeze now restores health to nearby allies (including yourself) while active. Lightning Rush has gained synergy with stunning Lightning powers - Stunning Bolt, Thunderstrike, and Lightning Column. Turbulent Winds grants a short burst of movement speed when Storm dodges an attack. Slow effects on Freezing Tempest, Crashing Hail, and Thundering Maelstrom have had their scaling increased per power point, rather than slow bonus synergies with each other. Crashing Hail and Thundering Maelstorm gain more powerful slow effects than Freezing Tempest. Increased the damage scaling of Ball Lightning. Thor These are all the changes for Thor from the last month or so, combined. We are continuing to monitor Thor, particularly as related to the defense system upgrade coming in the next major patch. Almighty Mjolnir Increased initial damage by 20%. Increased missile radius by 20%. Reduced the additional Spirit cost for charging Almighty Mjolnir to 5 per second (down from 10 per second). Initial spirit cost of this power remains unchanged. Asgardian Smite Increased damage by 20%. Asgardian Stamina Increased bonus health from to 50 per rank (up from 15). Bring the Thunder Increased animation speed. Hammer Punch In addition to its regular damage, made this ability deal 1% of targets max health on hit, scaling by 0.1% per level of this skill. Increased spirit cost to 20. Hammer Strike Increased animation speed. Increased the scaling on damage. Leaping Smite This power now automatically stuns the foe. Removed all Odinforce references and requirements. Increased scaling damage slightly (~15%). Lightning Smash Increased the energy damage component by 25% (this will help other powers that scale based on Lightning Smash). Tagged as a Fighting Power to match other melee hammer powers. Lightning Strike Increased damage by 30%. Mighty Shockwave Attack speed increased by 100%. Travel speed increased by 50%. Area width increased by 10%. Secondary resource (Odinforce) You gain a small amount of Odinforce whenever you hit with a ranged power and a large amount of Odinforce whenever you hit with a melee power or kill an enemy. Removed the mechanic which gained Odinforce when enemies are nearby. Storm Hammer Increased animation speed. Increased damage by 20%. Increased the movement speed for Mjolnir by 35%. Thunder Surge now God Blast Massively increased the base damage and scaling damage. God Blast spends all remaining Odinforce and adds significant damage per point of Odinforce used. Animation speed increased to be more responsive. We’ll be watching the data on this power to ensure it lives up to its name! Thundering Strike This power will now ignore some defense (2.5% defense penetration per rank in the power). Increased radius. Made the chance to stun scale more aggressively at higher ranks. Thunderous Charge Increased damage by 10%. Changed unlock levels of some of Thor s Powers and updated damage curves. Wolverine All power synergies and dependencies for Wolverine have been removed in favor of higher base damage per rank and self-sufficient power mechanics in order to encourage power point allocation diversity, especially in endgame builds. Adamantium Skeleton Bonus physical and energy defense increased. Now adds bonus tenacity against all negative status effects instead of just forced movement. Unlocks at level 20. Adrenaline Rush Now a toggled effect. Dodge bonus now scales only off of ranks in Adrenaline Rush (synergy with Furious Lunge ranks removed). Overall benefits reduced at lower ranks and increased at higher ranks. Blood Hungry Sweep (new power) A PBAoE slash that deals extra damage to bleeding targets. Unlocks at level 10. Bloody Slash No longer slows enemies. Attack speed increased. Base damage increased. Bleed damage decreased. Bloody Victory Now a passive power that heals Wolverine each time he defeats an enemy. Unlocks at level 28. Brutal Slash Damage increased. Unlocks at level 3. Cage the Beast Now has a 5 second cooldown. Cannot be used while at max spirit. Eviscerate Damage increased. No longer uses Spirit on activation. Unlocks at level 1. Feral Growl Now stuns nearby enemies. No longer causes fear to distant enemies. Now unlocks at level 18. Feral Senses No longer adds bonus chance to avoid missiles. Now unlocks at level 8. Furious Lunge Now unlocks at level 2. Hack ‘n’ Slash No longer procs an extra AoE attack on crit. Attack speed increased. Damage increased. Now awards double Fury generation. Now deals damage in a small arc in front of Wolverine (the functionality now matches Wolverine’s other basic powers). I’m the Best There Is Can now be used against any target. Base damage decreased. Now deals double damage to bleeding targets. Quick Slash Damage no longer gains bonus scaling above rank 20. Regeneration Boost Now has a 5 second cooldown. Healing increased. Now cannot be used while at max health. Cost reduced. Now unlocks at level 16. Savage Recovery No longer increases Attack Speed or Move Speed. Now increases crit chance by 40% while its effect is active. Smell Weakness Removed from Wolverine’s powers, and replaced with Blood Hungry Sweep. Unleash the Beast Now applies its effects instantly. Wolverine s bleed effects should now tick every half second instead of every second. Character Sheet and Damage Rating. A few new stats have been added to the character sheet. We are looking to iterate on presentation of information to ensure that it is easy to understand. Players were sometimes confused when the equipped an item with +10 damage and didn’t get +10 damage on every power. This is because every power has a damage rating multiplier; this multiplies the damage rating value which now shows up on the character sheet. We are going to add Damage Rating Multiplier to each power’s tooltip at some point in the future. Autofire powers, particularly, get less Damage per shot because they have a low Damage Rating Multiplier while Hulk’s Punch gets full value from Damage Rating. This does not change any powers or items; it is simply a presentation change. Bug Fixes There are many pages of small bugs that have been fixed. These include many VFX fixes, tooltip bugs, enemy behavior bugs, animation bugs, item/artifact bugs and interface quirks. Top 10 fixes that you are likely to notice Some missions that were not giving party credit on interaction with mission objects have been adjusted to properly give party credit when anyone in the party interacts with the object. Resistance penetration should work for all skillshot powers. Healing and other beneficial effects will now work when you are Invulnerable. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Fixed the character sheet s ‘stats’ tab not displaying health regen granted by powers. Items and Powers that grant a percentage of generic armor to all types of damage, should now be reflected with an updated number on the Character Sheet. Vanity Pets are no longer targeted by bouncing attacks. The summons from the AIM Robot Dispenser now follow you around instead of wandering off randomly. All slow powers should actually slow correctly.
https://w.atwiki.jp/xboxonescore/pages/10.html
Watch Dogs 項目数:48(38 + 10) 総ポイント:1250(1000 + 250) 難易度:★★☆☆☆ 全実績難易度不問。 コンプまで50時間前後。 全般的に難易度の高い実績は少なく作業が中心。 参考サイト http //dswiipspwikips3.jp/watch_dogs/ オフライン ハローワールドHello World モーリスを倒すTake down Maurice 15 道の終わりEnd of Line 40件の「フィクサー契約」をクリアするComplete 40 Fixer Contracts 30 下の下Basest Base 全ての「ギャング・ハイドアウト」をクリアするComplete every Gang Hideout 50 人呼んでビジランテThey Call Him The Vigilante 全ての「調査」をクリアするComplete every Investigation 30 覗き穴Peephole 全ての「プライバシー侵害」をクリアするComplete every Privacy Invasion 30 ロードレイジRoad Rage 全ての「車列襲撃」をクリアするComplete every Criminal Convoy 30 エンフォーサーEnforcer 犯罪探知システムで20人の常習犯を倒すUse the Crime Detection System to take down 20 confirmed criminals 15 激突Hard Crash 車両テイクダウンを10回行うPerform 10 vehicle take downs 10 通信トラブルCommunication Fail 殺害せずに市民の通報を10回阻止するUsing non-lethal takedown, stop 10 civilians from calling to report you 10 ブックマークBookmarked 敵100人にタグ付けするTag 100 enemies 30 パワーサイクルPower Cycle 5種類のシティゲームに参加するParticipate in 5 different City Games 10 魔法の煙Magic Smoke 1回のフォーカスで敵を4人倒すKill 4 enemies within a single instance of Focus 10 フリーラジカルFree Radical 警察の追跡(レベル5)を振り切るEscape a level 5 police chase 30 白ウサギのオブジェクトWhite Rabbit Object 警察スキャンを15回かわすEscape 15 police scans 30 スキャン防止Scanproof 警察スキャン(レベル5)をかわすEscape a level 5 police scan 30 ハードウェアのトラブルHardware Fail 15台の異なる車両のタイヤを撃つShoot out a tire on 15 different vehicles 15 ブラック・ハットトリックBlack Hat Trick 粘着爆弾1つで敵3人を倒すKill 3 enemies with a single IED 30 特権はく奪Revoking Client Privileges 「人身売買」調査で最後のミッションをクリアするComplete the final mission in the Human Traffic Investigation 15 サタデー・ナイト・スペシャルSaturday Night Special 「武器取引」調査で最後のミッションをクリアするComplete the final mission in the Weapons Trade Investigation 15 健全性チェックSanity Check 8個の使い捨て携帯を全て集めるCollect all 8 Burner Phones 15 読み取り専用Read-only 「QRコード」調査で最後のミッションをクリアするComplete the final mission in the QR Code Investigation 15 不気味な闇Darkness Looms 「行方不明者」調査で最後のミッションをクリアするComplete the final mission of the Missing Persons Investigation 15 ジオロケーションGeolocated 全てのシティホットスポットにチェックインするCheck in at every Hotspot 30 ディスク容量不足Disk Space Full アプリ「ソングスニーク」で全ての曲を解除するUnlock every song with the SongSneak app 30 社会の潤滑剤Social Lubricant ドリンクゲームで3人全員を相手にレベル10をクリアするComplete level 10 against all 3 Drinking Game opponents 15 システム管理者System Mangler 全ての「ctOS侵入」をクリアするComplete every ctOS Breach 30 フリーウェアFreeware スキル・ツリーのスキルを全て解除するUnlock every Skill in the Skills Tree 100 クリアシグナルClear Signals ctOSタワーを全て解除するUnlock every ctOS Tower 30 秘密の実績 家庭的な男Family Man Act 1をクリアするComplete Act 1 10 レイモンド・ケニーとは何者か?Who Is Raymond Kenney? Act 2をクリアするComplete Act 2 10 1つ終わって、あともう1つOne Down, One to Go Act 3をクリアするComplete Act 3 15 復讐Vengeance Act 4をクリアするComplete Act 4 15 ログオフLog Off Act 5をクリアするComplete Act 5 100 オンライン ハッキングHackification オンラインハッキングで敵フィクサー10人のハッキングに成功するInvade and successfully hack 10 enemy Fixers in Online Hacking 30 おんぶPiggyback オンライン尾行で敵フィクサー10人の監視に成功するInvade and successfully observe 10 enemy Fixers in Online Tailing 30 スーパーハイウェイSuperhighway パブリックオンラインレースを10回完走するComplete 10 Public Online Races 30 ステルスクッキーStealth Cookie 気づかれずに、オンライン尾行をクリアするComplete an Online Tailing without being detected 30 秘密の実績 追跡Traced 5回尾行されるGet tailed 5 times 15 追加実績 Bad Blood(1,800円 or シーズンパス) マフィア支配 T-Bone シカゴ・サウス・クラブミッションを20個完了する 20 修正第2条 T-Bone 傭兵ミッションを20個完了する 20 フィックス不可能 T-Bone フィクサーミッションを20個完了する 20 フルサーキット T-Bone ドライビングミッションを29個完了する 30 タッグチーム T-Bone 協力ミッションを10個完了する 30 トラブルを求めて T-Bone サイドミッション調査を全て完了する 30 消極的優生学 T-Bone ラジコンカーを爆破して、4人の敵を一度に始末する 40 秘密の実績 困った時の友 T-Bone Act 1をクリアする 10 修復困難 T-Bone Act 2をクリアする 20 害虫対策 T-Bone Act 3をクリアする 30 チャレンジ ループ脱出Escape Loop 警察の追跡を15回振り切るEscape 15 police chases - オフライン 覗き穴 プライバシー侵害 https //www.youtube.com/watch?v=qHuKgAf7z00 通信トラブル 車両を強奪したり発砲すると稀に市民が通報しようとする。 この市民を追いかけて、素手でテイクダウン(Bボタン)しスマホを取り上げればカウント。 街中にたまにいるブルーム社員をハッキングすると高確率でブルーム本社に通報するので、これを狙うのが確実。 パワーサイクル Shell Cups、Slot Machine、Drinking、Chess、Pokerの5種をプレイすれば解除で勝敗は不問。 魔法の煙 ctOS侵入やギャング・ハイドアウト等、多数の敵が出現するミッション中に狙いやすい。 スニーク中であればルアーを何個か使い1ヶ所に敵をまとめる方法も有効。 スキルで強化するのはもちろん、クラフトアイテムや売店の飲料水などでフォーカスをブーストしておくと良い。 フリーラジカル 市民や警察官を殺傷し続けて追跡レベルが5まで上昇したあと逃げ切れば解除。 逃走の際はヘリをハッキングして無力化した後、列車に乗り込むか、線路上をバイクで走れば逃げ切りやすい。 Act1の最終ミッション「オレンジ色の服(Dressed in Peels)」の終盤で必ず追跡レベル4になるので、レベル5まで上げて解除してしまうのが楽。 https //www.youtube.com/watch?v=r0dHSVC6YiY 白ウサギのオブジェクト 円形の捜査網を通過した回数ではなく、ctOSによる捜索が打ち切られるまでが警察スキャン1回である。捜索打ち切り15回で解除。 追跡レベルゲージを特に上げる必要はなく、街中で銃を2~3回撃ち、通報されるのを確認したら逃走…の繰り返しで安全に回数を稼ぐことができる。 後述の「スキャン防止」同様、ジャミング(Jam Coms)が1~2個あれば逃げ切るのは簡単。 スキャン防止 あらかじめジャミングの完成品と、後から補充できるように材料も最大限用意しておく。 通報されスキャンが開始される前に、画面右下の追跡レベルゲージを白のまま維持しつつ市民を殺害し続けてレベル5まで上げる。 そのため通報しようとする市民は最優先で殺害する必要がある。 レベル5まで上がったら車両に乗り込み、ジャミングを利用し続けてスキャンを回避していく。 https //www.youtube.com/watch?v=l8prwhWGzlw メインミッション中に狙うのであれば、通報前の追跡レベル4で開始されるAct 4-2「目撃可能(In Plain Sight)」が狙い目。 追跡レベル5まで上げて通報されたら、出現するダミアンを即座にテイクダウンしてスキャンから逃走する。 なおダミアンの出現場所はランダムのため、チェックポイントをロードして自分に有利な場所に出現したときを狙うのも良い。 https //www.youtube.com/watch?v=Zheo7jrJt_M ディスク容量不足 全64曲のうち41曲はスタート時に既に所持しているため、残りの23曲を新たに入手する必要がある。 曲の入手方法は以下の3通り。 店舗で出来る限り曲をサーチした後、ハッキングで残りの曲を入手するのが効率が良い。 ランダムで曲を聞いている通行人が現れるのでハッキングする。大半の曲は後述の店舗で入手できるものと被るが、Blvck And White (Feat. SRH)、Dark Steering、Ms. Crumbyの3曲はこの方法でしか入手できない。 メインミッションの進行により特定の曲を報酬として入手。 ショップやカフェ等で、アプリランチャーから「ソングスニーク」(十字キーの上を押した後一番右下のアプリ)を起動し流れている曲をサーチ。各店舗では数曲ずつ用意されたうちのいずれかがランダムで流れているため(店舗ごとのプレイリストは下記のリンク参照)、アプリでサーチしたらロードして入店を繰り返せば比較的早く全曲集めることができる。店内のスピーカーを操作した場合は、自分の持っている曲のみ流れるようになってしまうのでいじらないこと。その店舗で入手できる全ての曲をサーチしたら別の店舗に向かってまた集めればよい。 収録曲リスト(赤い*印の曲が対象) http //www.ps4trophiesgaming.com/watch-dogs-2/disk-space-full/ 社会の潤滑剤 カーソルを操作し不規則な動きをするターゲットをマーキングするミニゲーム。 スティックを大きく倒してしまうと慣性でカーソルの制御が出来なくなるので繊細な操作が必要。 (2014年8月22日のタイトルアップデートによりカーソルの操作性が向上。失敗時も即再挑戦可になり、難易度が低下) The Wards、The Loops、Pawneeのバーに相手がいて、それぞれレベル10までクリアしなければならない。(extremeはクリアしなくても可) https //www.youtube.com/watch?v=jcmziFzh-Xg(The Word) https //www.youtube.com/watch?v=XHdwPlWxkUc(The Loops) https //www.youtube.com/watch?v=d2B3YGTtZrA(Pawnee) 注意 通常では連続して挑戦出来ないが、クリア時にセーブされるためオートセーブをロードすれば即プレイ出来る。 また失敗時も少し離れた所に移動させられるが失敗した瞬間にオートセーブをロードすると移動することなくすぐにプレイ出来る。 ただしこの方法を使用するとスキルツリーがリセットされるバグが高確率で発生しフリーウェアの実績が解除出来なくなる。 従って上記の方法は行わないほうが無難。 何らかの理由によりアップデートをしていないか、消している場合は、この点に注意しておく。 特権はく奪 人身売買 https //www.youtube.com/watch?v=cuF_8vY93gU サタデー・ナイト・スペシャル 武器取引 https //www.youtube.com/watch?v=GRP4rRkDXZw 健全性チェック 使い捨て携帯 https //www.youtube.com/watch?v=fvhECcKRLKU 読み取り専用 QRコード https //www.youtube.com/watch?v=wkuDitM6JEQ 不気味な闇 行方不明者 https //www.youtube.com/watch?v=faa1XGMocW0 システム管理者 ctOS侵入 https //www.youtube.com/watch?v=UKodP3pTu6w クリアシグナル ctOSタワー https //www.youtube.com/watch?v=uJQt-0gn68E オンライン 全実績パブリックセッションでの解除になるため談合は不可能に近い。 特に「追跡」については過疎になってからは解除が難しくなるかもしれないので注意。 「オンラインハッキング」と「オンライン尾行」がプレイ可能になるのは、Act1の「バックステージ・パス(Backstage Pass)」完了後のオンラインチュートリアル以降。 アップデート以降、フレンドとのプライベートセッションが可能になったが実績は追跡以外は解除できない模様。 2024年4月現在若干ではあるがまだ人いたので追跡とタッグチーム解除出来ました。 ハッキング 徐々に範囲が狭まっていく水色のサークル内で隠れながら、相手プレイヤーをハッキングし続けるモード。 初心者相手なら線路などの高低差がある場所からや、参考動画の5 32~のように車両の影にカバーしながら相手の死角になる位置に変える方法が効果的。 https //www.youtube.com/watch?v=WNmId5LGt24 おんぶ、ステルスクッキー ハッキングと違い相手を視認できる範囲で尾行するため、突然走ったり銃を携行したりなど不審に思われる行動は極力避けた方が良い。 自分は隠れやすい場所に潜伏したままカメラを経由しての監視も有効。 また路肩や駐車場に車を停めて、Bボタンでパーキングしながら監視すると目立ちにくい。 https //www.youtube.com/watch?v=9YAAr-I2sPM スーパーハイウェイ 完走すればカウントで順位については不問。 1位のプレイヤーがゴールしてから30秒でレースが終了してしまうので、勝てなくてもよいが遅すぎるとカウントされず無駄になってしまう。 不得意なコースは投票でできるだけ避けるようにしたい。 追跡 フレンドが居るならオンライン契約からフレンドに尾行すれば簡単に解除可能。 尾行する側は100%になるまで尾行する事。 ただし尾行されるとしてはカウントされ解除可能だが尾行する側は尾行成功に カウントされない。 他のプレイヤーが自分のゲーム内に「オンライン尾行」のゲームモードで侵入してくればカウントで勝敗は問わない(※)。 ただし他プレイヤーが侵入してくる類似のモードに「オンラインハッキング」があるが、これで侵入された場合はノーカウント。 オプションのOnlineの項目でオンライン侵入(Online Invations)をONにしておく必要がある。 侵入されることが前提でマッチングが受動的であるため、過疎になったら解除が困難になるかもしれない。 ミッション発生中は侵入されないので、基本的にはフリーロームでの放置が効率は良い。 一度「オンライン尾行」を侵入する側でプレイした後に放置すると、さらに侵入されやすくなる模様。 他のプレイヤーに尾行されている場合、監視カメラで街の市民を見ると青枠で「脅威なし」と表示されるようになる。 「オンラインハッキング」の場合は侵入の警告が表示されてからでないとこの「脅威なし」の表示にならないので見分けることができる。 また、ミニマップ上の「犯罪探知(逆三角形のイベントアイコン)」が突然消失したときも尾行or侵入開始の目安となりそう。 ※未検証情報だが、監視率がある程度上がらないとカウントされない可能性あり。出入り口が1か所しかなく、人がいないところで来たやつをすぐ射殺していると、一向に解除されないので注意。また、自分はプレイヤーが誰か把握してながら、ある程度監視させてから射殺したが、監視率61%にも関わらずカウントされなかったので、あえて敵に100%まで監視させてみるのをおすすめする。なお、オンラインハッキング・オンライン尾行ともに、侵入された側は悪名ポイントは減らない。 別の方法として、以下は海外サイトで紹介された高い頻度で侵入されやすくなる方法だが不確定情報。 さらに悪名ポイント(Notoriety)がリセットされるリスクもあるが、どうしても侵入されない人は試してみる価値はあるかもしれない。 + 「追跡」不確定情報 オプションのOnlineの項目でオンライン侵入をOFFに切り替える。 再度オプションからオンライン侵入をONに戻す。 上記の手順を行った後、フリーロームで放置すると、大半は10~20分程度で他のプレイヤーが侵入してくる。稀に侵入されなくても、フレンドリストの最近遊んだプレイヤーが何故か追加されてる場合もあるので、10~20分後にリストも確認する。このケースでも相手プレイヤーから尾行で侵入されていれば、ちゃんとカウントされてる模様。(Oneの実績appのプログレスバーで確認済み) 相手プレイヤーとのゲーム終了、もしくは最近遊んだプレイヤーの追加を確認後1.から繰り返し。 追加実績(Bad Blood) マフィア支配、修正第2条、フィックス不可能 4時間おきに更新されるスコアアタックチャレンジ対象のストリートスイープは、時間内であれば何度も挑戦可能。スコアを気にしなければオプション目標は無視しても構わないので、手っ取り早く終わる爆破ミッションが来た時に回数を稼ぐと楽。 消極的優生学 ユージーン(ラジコン)の爆破には傭兵調査レベルを15まで上げる必要がある。 ファイルをダウンロードするストリートスイープの中に、無人状態から始まりダウンロードを開始した時点で敵が殺到するタイプのものがあるので、敵が車で乗り付けてきた直後に車ごと爆殺すると成功しやすい。 タッグチーム 過疎化の恐れがあるので、なるべく早めに取ってしまいたい。こちらも同じストリートスイープを繰り返してもカウントされる。
https://w.atwiki.jp/nicoapi/pages/23.html
[Web API] getplayerstatus プレイヤー情報を得るのに使う。 2021/02/26以降使用できなくなりました。 リクエスト URL GET http //live.nicovideo.jp/api/getplayerstatus?v={live_id} または GET http //live.nicovideo.jp/api/getplayerstatus/{live_id} live_id ID データ形式 XML 形式。 データサンプル コミュニティー放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1391555282" stream id lv168235211 /id title ゼルダの伝説トワイライトプリンセス /title description いい加減クリアしますー!5人で色々な放送をやってます!コミュニティをどうぞよろしく!!→co1342124サブコミュ→co1842118 /description provider_type community /provider_type default_community co1342124 /default_community international 13 /international is_owner 0 /is_owner owner_id 7051053 /owner_id owner_name ひろやす@ピュアホワイト /owner_name is_reserved 0 /is_reserved watch_count 13 /watch_count comment_count 13 /comment_count base_time 1391554707 /base_time open_time 1391554707 /open_time start_time 1391554709 /start_time end_time 1391556509 /end_time is_rerun_stream 0 /is_rerun_stream bourbon_url http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_crowded&sub=watch_crowded_0_community_lv168235211_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv168235211?sec=nicolive_oidashi& sub=watchplayer_oidashialert_0_community_lv168235211_onair /kickout_video twitter_tag #co1342124 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 1 /allow_netduetto nd_token 8165285e634cbdf46745295a2d3659a32c975893 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1391554708" rtmp rtmp //nlpoca112.live.nicovideo.jp 1935/publicorigin/140205_07_1/,lv168235211?1391555282 30 009412a24371baf8 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label co1342124 /room_label room_seetno 8 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 0e7db53d6e0f54c74f2f8ab210acec5f5f91c9eb /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140205_08_1 /url ticket 20929324 lv168235211 0 1391555282 0417f76b5298cce3 /ticket /rtmp ms addr msg102.live.nicovideo.jp /addr port 2806 /port thread 1329132457 /thread /ms tid_list/ twitter live_enabled 0 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category ゲーム /category game_key 04678e23 /game_key game_time 1391555282 /game_time force_nicowari_off 0 /force_nicowari_off /marquee /getplayerstatus 公式放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392794080" stream id lv169798840 /id title 【衆議院 国会生中継】 予算委員会 /title description ~平成26年2月19日 予算委員会~ br /description provider_type official /provider_type default_community/ international 1 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/102457.bba76a.jpg /picture_url thumb_url http //nl.simg.jp/img/a2/4539.198de4.jpg /thumb_url watch_count 50187 /watch_count comment_count 23020 /comment_count base_time 1392767700 /base_time open_time 1392767700 /open_time start_time 1392768000 /start_time end_time 1392796800 /end_time is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169798840_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169798840?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169798840_onair /kickout_video twitter_tag #kokkai #衆議院 /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines -1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token 039b7e91347da7fc04fa708d8cf596922fa9fdcf /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 1 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392718797" limelight rtmp //smilevideo.fc.llnwd.net 1935/smilevideo,s_lv169798840 /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage room_label アリーナ 最前列 /room_label room_seetno 147 /room_seetno is_join/ twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 16439bec560b987c1c51950c05c7210f359920f7 /tweet_token /twitter_info /user rtmp url/ ticket 20929324 lv169798840 0 1392794080 60edb778c359af03 /ticket /rtmp ms addr omsg101.live.nicovideo.jp /addr port 2805 /port thread 1332290557 /thread /ms tid_list/ tickets stream name="s_lv169798840" uid=20929324&h=3b9fe2bb8fd6fdb8c8e6eda0358f4380 /stream stream name="s_lv169798840_sub1" uid=20929324&h=5933268c1c7fb1ef7df58ed8784c1bf3 /stream stream name="s_lv169798840_sub2" uid=20929324&h=46fb37a19274166b64d224d7b50d1d28 /stream stream name="s_lv169798840_sub3" uid=20929324&h=504e1df898ccf4ad2bd610e91584373a /stream stream name="s_lv169798840_sub4" uid=20929324&h=fbad73282574dfb3074e8c152bab22d2 /stream stream name="s_lv169798840_sub5" uid=20929324&h=6263b485edf9b1a41ffb6f73bc2bbdaf /stream stream name="s_lv169798840_sub6" uid=20929324&h=b4ac1e6781e625f81c0fb7a4211aa80e /stream stream name="s_lv169798840_sub7" uid=20929324&h=e6920037631c1e7d45ad415b1e76437b /stream stream name="s_lv169798840_sub8" uid=20929324&h=e3a812e20981337c2af79be2b3de2044 /stream stream name="s_lv169798840_sub9" uid=20929324&h=7ebea07abe44d4afcc5b8e2278285519 /stream /tickets twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 7b86bc0b /game_key game_time 1392794080 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus クルーズ放送の場合 ?xml version= 1.0 encoding= utf-8 ? getplayerstatus status="ok" time="1392802843" stream id lv169772234 /id title ニコ生クルーズ /title description 現在放送中のユーザーさんの番組をご紹介! br 番組をお探しの皆様のご乗船をお待ちしております。 /description provider_type official /provider_type default_community/ international 13 /international is_owner 0 /is_owner owner_id 394 /owner_id owner_name/ is_reserved 0 /is_reserved picture_url http //nl.simg.jp/img/a35/103322.5e6f4c.jpg /picture_url thumb_url http //live.nicovideo.jp/thumb/9980.60x60.jpg /thumb_url watch_count 413926 /watch_count comment_count 80377 /comment_count base_time 1392735600 /base_time open_time 1392735600 /open_time start_time 1392735797 /start_time end_time 1392821999 /end_time is_cruise_stream basic /is_cruise_stream is_rerun_stream 0 /is_rerun_stream is_archiveplayserver 1 /is_archiveplayserver bourbon_url http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /bourbon_url full_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_crowded&sub=watch_crowded_0_official_lv169772234_onair /full_video after_video/ before_video/ kickout_video http //live.nicovideo.jp/gate/lv169772234?sec=nicolive_oidashi&sub=watchplayer_oidashialert_0_official_lv169772234_onair /kickout_video twitter_tag #nicocruise /twitter_tag danjo_comment_mode 0 /danjo_comment_mode infinity_mode 0 /infinity_mode archive 0 /archive press display_lines 1 /display_lines display_time -1 /display_time style_conf/ /press plugin_delay/ plugin_url/ plugin_urls/ allow_netduetto 0 /allow_netduetto nd_token a639d289d563e569bc5951e41e9feef89372af90 /nd_token ng_scoring 0 /ng_scoring is_nonarchive_timeshift_enabled 0 /is_nonarchive_timeshift_enabled is_timeshift_reserved 0 /is_timeshift_reserved header_comment 0 /header_comment footer_comment 0 /footer_comment split_bottom 0 /split_bottom split_top 0 /split_top background_comment 0 /background_comment font_scale/ perm /perm <FONT COLOR="#Ff9900">放送開始:2014年02月19日 18時19分 タグ:【クルーズ待ち】</FONT><BR>タイトル:<a href="http //live.nicovideo.jp/watch/lv169900930?cr=1"><FONT COLOR="#A4D0fB"><U>夕暮れの車載トイレラス枠。</u></FONT></a<<br><FONT COLOR="#c0C0c0">大変、申し訳ありません。</FONT> /perm comment_lock 0 /comment_lock telop enable 0 /enable /telop contents_list contents id="main" disableaudio="0" disablevideo="0" start_time="1392802808" rtmp rtmp //nlpoca107.live.nicovideo.jp 1935/publicorigin/140219_18_1/,lv169900930?1392802843 30 8e002f49be20143e /contents /contents_list is_priority_prefecture/ /stream user user_id 20929324 /user_id nickname ℳກ੮ວܬ୧ /nickname is_premium 1 /is_premium userAge 21 /userAge userSex 1 /userSex userDomain jp /userDomain userPrefecture 27 /userPrefecture userLanguage ja-jp /userLanguage hkey 4daa2d4715514504 /hkey room_label デッキ /room_label room_seetno 212 /room_seetno twitter_info status enabled /status screen_name mntone /screen_name followers_count 366 /followers_count is_vip 0 /is_vip profile_image_url http //a0.twimg.com/profile_images/2420265266/rrtyjcvhu7z5idxo8y49_normal.png /profile_image_url after_auth 0 /after_auth tweet_token 235b31759ca1831fceb29a2a2b1635f8fb7bc259 /tweet_token /twitter_info /user rtmp is_fms="1" rtmpt_port="80" url rtmp //nleu12.live.nicovideo.jp 1935/liveedge/live_140219_18_0 /url ticket 20929324 lv169772234 0 1392802843 878359c38ce2134b /ticket /rtmp ms addr omsg103.live.nicovideo.jp /addr port 2813 /port thread 1332236233 /thread /ms tid_list/ twitter live_enabled 1 /live_enabled vip_mode_count 10000 /vip_mode_count live_api_url http //watch.live.nicovideo.jp/api/ /live_api_url /twitter player qos_analytics 0 /qos_analytics dialog_image oidashi http //nl.simg.jp/img/201311/281696.a29344.png /oidashi /dialog_image is_notice_viewer_balloon_enabled 1 /is_notice_viewer_balloon_enabled error_report 1 /error_report /player marquee category/ game_key 4c5a678d /game_key game_time 1392802843 /game_time force_nicowari_off 1 /force_nicowari_off /marquee /getplayerstatus エラーの場合 ?xml version="1.0" encoding="UTF-8"? getplayerstatus status="fail" time="1391555177" error code closed /code /error /getplayerstatus 更新履歴 2014/2/21 記述
https://w.atwiki.jp/puyotetopcleague/pages/23.html
A 参加者 Participants Name Steam Twitter Broadcast VS aruni084 UTC ajanba AjAnbA @_J_NB_ https //t.co/2F6oRmvFzX 15-11 +0900 kazu ali-m @Alicelove_03 https //t.co/2IxeAC0mXW 15-9 +0900 Wumbo Wumbo @Wumbotize https //t.co/jk47HNnerR 15-9 -0400 さかな焼くよ♡ sakana894 @sakana897 https //t.co/EFLwMTindz 12-15 +0900 あめみやたいよう amemiyataiyou @inazuma0217tai1 https //t.co/yZw2bQdXhP 15-5 +0900 動画 Videos 1回戦 Round1 Match Videos ajanba vs さかな焼くよ♡ http //www.nicovideo.jp/watch/sm33020972 Wumbo vs あめみやたいよう https //youtu.be/pkIE8VnWias 2回戦 Round2 Match Videos さかな焼くよ♡ vs Wumbo https //youtu.be/KlJMVd6HT0k kazu vs ajanba https //youtu.be/nSfV02gqK8E 3回戦 Round3 Match Videos Wumbo vs kazu https //youtu.be/Dt_bLCeA1IM あめみやたいよう vs さかな焼くよ♡ https //youtu.be/33SAJxfNqug http //www.nicovideo.jp/watch/sm33121651 4回戦 Round4 Match Videos kazu vs あめみやたいよう https //youtu.be/Agcx5pS_0dI ajanba vs Wumbo https //youtu.be/xBfAJN0DbeM 5回戦 Round5 Match Videos ajanba vs あめみやたいよう https //youtu.be/rjiu6pdGs-g kazu vs さかな焼くよ♡ https //youtu.be/fThoSb087G4 http //www.nicovideo.jp/watch/sm33231536 6回戦 Round6 Match Videos ajanba vs さかな焼くよ♡ http //www.nicovideo.jp/watch/sm33273243 あめみやたいよう vs Wumbo https //youtu.be/ep5ZWEQzX0I 7回戦 Round7 Match Videos Wumbo vs さかな焼くよ♡ https //youtu.be/LqiM9eNYU1k ajanba vs kazu 8回戦 Round8 Match Videos kazu vs Wumbo https //youtu.be/EfEV4zN6RyA さかな焼くよ♡ vs あめみやたいよう https //youtu.be/XE-VEiVtiIQ 9回戦 Round9 Match Videos あめみやたいよう vs kazu https //youtu.be/5uuXnUyJ0TI Wumbo vs ajanba 10回戦 Round10 Match Videos あめみやたいよう vs ajanba https //youtu.be/ekybUFEsEEE kazu vs さかな焼くよ♡ B 参加者 Participants Name Steam Twitter Broadcast VS aruni084 UTC hiroki syuuto1018 @syuuto1018 https //t.co/OaJryPWINq 8-15 +0900 OnePunMan OnePunMan @OnePunManTetris https //t.co/1lSisrUTvi 5-15 +1100 yotm yotm @yotmtmt https //t.co/j5Ww0eYb1J 3-15 +0900 Blink Blink @harddrop https //t.co/ak8YoEUrjI 9-15 -0700 z2sam z2sam @z2sam https //t.co/Y1bp7o1hYD 5-15 +0100 PokeDialga pokedialga @Poke_a_Dialga https //t.co/qZCpLuFweD 8-15 +0800 ZeroT ZeroT @Zer0T_ https //t.co/fYQemWitUd 6-15 -0400 サマフ Samaf @ks4m https //t.co/K1d3LYlcqF 6-15 +0900 がんばった gannbattaa @tet_league https //t.co/R762JsI5ae 9-15 +0900 ほゐ AjAnbI @whipemerald https //t.co/gMv2b2oLXg 9-15 +0900 動画 Videos 1回戦 Round1 Match Videos がんばった vs Blink https //www.twitch.tv/videos/248143614 yotm vs OnePunMan https //youtu.be/mkb1PidBmCk https //youtu.be/ScarvIEfSTo z2sam vs ほゐ https //youtu.be/5oFX3GO8fGs https //www.twitch.tv/videos/246929226 サマフ vs hiroki https //youtu.be/RQjyPNFhzvQ ZeroT vs PokeDialga https //youtu.be/UXQrJwWQ2X4 https //www.twitch.tv/videos/250355454 2回戦 Round2 Match Videos PokeDialga vs yotm https //youtu.be/H9sp4r_M4Gg hiroki vs がんばった https //youtu.be/J1HtjJDr9ls ほゐ vs サマフ https //www.twitch.tv/videos/249857707 OnePunMan vs z2sam https //youtu.be/3HzuL9qL2IU https //youtu.be/-QclKaFncq4 Blink vs ZeroT https //www.twitch.tv/videos/250531768 https //www.twitch.tv/videos/250534708 3回戦 Round3 Match Videos がんばった vs ほゐ https //www.twitch.tv/videos/255412825 z2sam vs PokeDialga https //youtu.be/Jhn5ZdYJqzw サマフ vs OnePunMan https //youtu.be/06E_IoTwjbI ZeroT vs yotm https //www.twitch.tv/videos/252680344 https //youtu.be/WzQDE3dG97I Blink vs hiroki https //www.twitch.tv/videos/253123321 https //youtu.be/i5hMixvj3PY 4回戦 Round4 Match Videos OnePunMan vs がんばった https //youtu.be/WTgCzFR6oEA ほゐ vs Blink https //www.twitch.tv/videos/254381639 https //www.twitch.tv/videos/254346312 hiroki vs ZeroT https //youtu.be/Rm28eykJQkI https //www.twitch.tv/videos/258345205 PokeDialga vs サマフ https //youtu.be/VIWQg2aWw3I yotm vs z2sam https //youtu.be/l1sNzvS_ZQk 5回戦 Round5 Match Videos OnePunMan vs Blink https //youtu.be/CSFtZPDnpXw https //www.twitch.tv/videos/263052618 ほゐ vs hiroki https //youtu.be/2-0sb9jm6NU https //www.twitch.tv/videos/258735261 z2sam vs ZeroT https //www.twitch.tv/videos/257233303 PokeDialga vs がんばった https //youtu.be/DqkEhynW1qI yotm vs サマフ https //youtu.be/QuYduBqmSoc 6回戦 Round6 Match Videos ZeroT vs ほゐ https //www.twitch.tv/videos/260425192 https //www.twitch.tv/videos/260414163 OnePunMan vs hiroki https //youtu.be/ETYvOZfzn0Y https //youtu.be/ldx5QKRh-lI z2sam vs サマフ https //youtu.be/fqq07dKVx1g PokeDialga vs Blink https //www.twitch.tv/videos/260491647 https //youtu.be/33ckRX2NFnw yotm vs がんばった https //youtu.be/O1-1WZVg4Vw 7回戦 Round7 Match Videos ZeroT vs サマフ https //www.twitch.tv/videos/263113266 OnePunMan vs ほゐ https //youtu.be/KWLuEJI7rjM z2sam vs がんばった https //youtu.be/9nGkPUkayOg yotm vs Blink https //youtu.be/NpqperJgMCc hiroki vs PokeDialga https //youtu.be/sOTsZgDqMo0 https //youtu.be/ITDdqJkZ9XE 8回戦 Round8 Match Videos PokeDialga vs ほゐ https //youtu.be/bRslvNbj2No https //www.twitch.tv/videos/271231426 OnePunMan vs ZeroT https //youtu.be/XpmeeTUiR5Q yotm vs hiroki https //youtu.be/2n3AzqfrKoo https //youtu.be/b6UyBJ9akhs z2sam vs Blink https //www.twitch.tv/videos/264557894 https //youtu.be/wLKNJQbPQbc サマフ vs がんばった 9回戦 Round9 Match Videos PokeDialga vs OnePunMan https //youtu.be/h92vjsKSDik https //youtu.be/bbLZ8GagqSA がんばった vs ZeroT https //www.twitch.tv/videos/268773200 z2sam vs hiroki https //youtu.be/fuCQAkFMN3M ほゐ vs yotm https //youtu.be/k_BUBqpsKMc サマフ vs Blink https //www.twitch.tv/videos/268821437 C 参加者 Participants Name Steam Twitter Broadcast VS aruni084 UTC Yoshi100_Aus Yoshi100_Aus @Yoshi100_Aus https //t.co/dyW023WIR2 2-15 +1030 おおかみすけとうだら ookamisuketodara @Reddyeen_tetris https //t.co/gyIrt5q3b7 2-15 -0500 cdqd cdqd @abcdqd https //t.co/yP7bYNkzCd 2-15 +1100 ふち kitsune_fuchi @kitsune_fuchi https //t.co/4USvS2M8nq 0-15 +0900 Bendy Bendy @Bendy019 https //t.co/1JfWlMVm0g 0-15 +0900 pwn pwn @spikeman https //t.co/eEPiYyuKpu 0-15 -0700 qmk qmk @q_m_k_ https //t.co/7Ih8nR3mKd 2-15 -0700 動画 Videos 1回戦 Round1 Match Videos 888 vs pwn https //youtu.be/uhYoF3jy1is ふち vs qmk https //www.twitch.tv/videos/247922267 Yoshi100_Aus vs cdqd https //youtu.be/hUS8gncdFr8 2回戦 Round2 Match Videos cdqd vs Bendy https //youtu.be/mP8AkCyu4dQ qmk vs Yoshi100_Aus https //youtu.be/_KI9uGTj4Qo pwn vs ふち https //www.twitch.tv/videos/250649786 https //youtu.be/ebTlXNFVeVM おおかみすけとうだら vs 888 https //www.twitch.tv/videos/248120189 3回戦 Round3 Match Videos ふち vs おおかみすけとうだら https //www.twitch.tv/videos/253138766 https //www.twitch.tv/videos/253138394 Yoshi100_Aus vs pwn https //youtu.be/iDtARwdLoxM Bendy vs qmk 4回戦 Round4 Match Videos pwn vs Bendy おおかみすけとうだら vs Yoshi100_Aus https //youtu.be/6l4BWqkXYMw 5回戦 Round5 Match Videos Bendy vs おおかみすけとうだら https //www.twitch.tv/videos/261282838 cdqd vs qmk https //youtu.be/vwnb7NPtdS0 6回戦 Round6 Match Videos ふち vs Yoshi100_Aus https //youtu.be/9zBnNJzBRE8 https //www.twitch.tv/videos/260919640 cdqd vs pwn https //youtu.be/GWHsAkEo6LU https //youtu.be/vSPBRWJ1dCI 7回戦 Round7 Match Videos おおかみすけとうだら vs cdqd https //www.twitch.tv/videos/261758591 https //youtu.be/gy5LtJHgmI qmk vs pwn https //youtu.be/9lIB5Y5xBaA 8回戦 Round8 Match Videos おおかみすけとうだら vs qmk 9回戦 Round9 Match Videos cdqd vs ふち https //youtu.be/b_rZUguM5dA https //www.twitch.tv/videos/268714769 pwn vs おおかみすけとうだら https //youtu.be/dXNAgo6AQn8 https //www.twitch.tv/videos/267859614
https://w.atwiki.jp/rssiege/pages/98.html
Patch Notes - Update 2.0 PC 2016/2/適用 コンソール 2016/2/ 適用 http //rainbow6.ubi.com/siege/en-US/updates/blackice.aspx BALANCING Operator shouts are now muted for enemy team From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams. Defender objective rotation (for Ranked and Custom Games) In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again. Reduced bullet trail intensity, especially for suppressed weapons Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction. Increased the flashbang range of effect We are roughly doubling the range of flashbangs, making them more effective. Reduced noise levels of multiple Defender gadgets Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore). Reduced the electricity noise levels on electrified gadgets. Reduced the noises levels of the Kapkan trap. Reinforced walls and Castle barricades now block bullets while being deployed It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped. Thatcher now has a shotgun available in his loadout options We added the English shotgun M590A1 to Thatcher’s loadout options. Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death. PLAYER COMFORT Added map and mode name display during loading and planning phase screens Reduced screen dust effect When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding. Altered matchmaking timer display Timer now counts up to estimated time. Fixed weapon damage numbers in menus We have changed the damage numbers in the menus according to the light armor values. PLAYLIST CHANGES Individual spawn location selection for Attackers (Ranked, Custom Games setting) In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing). Ranked population repartition tweak Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update. Here’s how it was before this update 1.17% Copper (1-4) 34.6% Bronze (1-4) 58.8% Silver (1-4) 5.27% Gold (1-4) 0.1% Platinum (1-3) Less than 0.001% Diamond Note Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced. Here’s the repartition we are aiming for with this update 15% Copper (1-4) 25% Bronze (1-4) 35% Silver (1-4) 20% Gold (1-4) 5% Platinum (1-3) 0.2% Diamond We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post. Ranked fluctuation parameters tweak From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank. OTHER IMPROVEMENTS Web feature Tactical Board improvements Auto-save. The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name. Maintenance alerts. The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts. Texts are now easier to select and edit. Bug fixes. Fixed an issue preventing users to validate the removal of the tactician. Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made. Inviting someone in the tactic will now correctly update the Attendees panel (top right). Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later". MAIN BUG FIXES Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs. GAMEPLAY FIXES Right stick dead zone is resetting to default after exiting the game - FIXED Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED End of round camera clips through the Operator – FIXED PVE on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED PVE AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED LEVEL DESIGN FIXES Defenders are able to pass through red blocker walls during the preparation phase - FIXED Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED There are minor lighting issues on our maps. – FIXED ONLINE FIXES The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED Some players don’t receive renown after a match. – FIXED 0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED 2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED 2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED There is no timer present during the lobby screen - FIXED Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED PVE On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED Ranked Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED PC, Ranked Players leaving match using F10 don’t receive reconnect message – FIXED PC, Ranked Players leaving match using ALT+F4 don’t receive reconnect message - FIXED UI FIXES A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED On the House map, missing location indicator in Laundry Room - FIXED MISCELLANEOUS FIXES PC If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED PC Some keys are hard binded in the game involving movement and chat box - FIXED PC Push-to-talk functionality is missing in the Options menu - FIXED Uplay Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED 名前
https://w.atwiki.jp/nicoapi/pages/37.html
[Web API] videoviewhistory/list 動画の閲覧履歴を見る API。 リクエスト URL GET http //www.nicovideo.jp/api/videoviewhistory/list (option ?format=xml) データ形式 JSON 形式。 (オプション指定で XML 形式も可) deleted 削除されたか (詳細理由は取得できません, 非公開も含みます) データサンプル JSON の場合 { "history" [ { "deleted" 0, "device" 0, "item_id" "sm11224822", "length" "30 11", "thumbnail_url" "http //tn-skr3.smilevideo.jp/smile?i=11224822", "title" "【キミキス】二見瑛理子のテーマ【BGM】", "video_id" "sm11224822", "watch_count" 9, "watch_date" 1398989100 }, { "deleted" 0, "device" 0, "item_id" "sm23418969", "length" "33 55", "thumbnail_url" "http //tn-skr2.smilevideo.jp/smile?i=23418969", "title" "【超会議3】任天堂スペシャルビッグバンド 前編【超音楽祭2014】", "video_id" "sm23418969", "watch_count" 2, "watch_date" 1398774796 }, { "deleted" 1, "device" 0, "item_id" "sm15025668", "length" "4 49", "thumbnail_url" "http //tn-skr1.smilevideo.jp/smile?i=15025668", "title" "パワプロ2011 BGM 「甲子園決勝戦」", "video_id" "sm15025668", "watch_count" 1, "watch_date" 1398329677 } ], "status" "ok", "token" "20929324-1398990573-2da5ac5de1cba9a2fae5fa9033ad94eba151bOb3" } XML の場合 ?xml version="1.0" encoding="utf-8"? nicovideo status="ok" token 20929324-1398990860-feb4ecd6b433dd65b5e03e46O98de869d03e8772 /token history item_id sm11224822 /item_id video_id sm11224822 /video_id deleted 0 /deleted thumbnail_url http //tn-skr3.smilevideo.jp/smile?i=11224822 /thumbnail_url title 【キミキス】二見瑛理子のテーマ【BGM】 /title length 30 11 /length watch_date 1398989100 /watch_date watch_count 9 /watch_count device 0 /device /history history item_id sm23399179 /item_id video_id sm23399179 /video_id deleted 0 /deleted thumbnail_url http //tn-skr4.smilevideo.jp/smile?i=23399179 /thumbnail_url title 【超会議3】「任天堂スペシャルビッグバンド」リハーサル【超音楽祭】 /title length 1 31 /length watch_date 1398774674 /watch_date watch_count 1 /watch_count device 0 /device /history history item_id sm15025668 /item_id video_id sm15025668 /video_id deleted 1 /deleted thumbnail_url http //tn-skr1.smilevideo.jp/smile?i=15025668 /thumbnail_url title パワプロ2011 BGM 「甲子園決勝戦」 /title length 4 49 /length watch_date 1398329677 /watch_date watch_count 1 /watch_count device 0 /device /history /nicovideo 更新履歴 2014/5/2 記述
https://w.atwiki.jp/nicocache/pages/17.html
NicoCache_nl とは、ニコニコ動画の動画をキャッシュして、一度見た動画を二度目以降は快適に見られるようにするローカルプロキシサーバ、NicoCache の改造版です。 さまざまな機能追加により、検索ページや再生ページを書き換えて、より快適なニコニコライフを送れる様になるかもしれません。 「二度目以降は快適?」 NicoCache_nl の主な機能 動画のキャッシュ ページの書き換え その他の機能 「二度目以降は快適?」 (NicoCache 本家サイトより抜粋) 一度見た動画は、ブラウザのキャッシュが残っている限りはもう一度見に行くとすぐに再生されますが、キャッシュから消えると一度見た動画なのに再度ダウンロードが必要になります。 混んでいる時間だと読み込みが遅くてなかなか後ろの方が見られなかったり、「動画が繋がりません」と言われて全く見られなかったりします。 ブラウザのキャッシュでは、動画はサイズが大きいのですぐにあふれて消えてしまいます。キャッシュサイズを大きく設定することもできますが、今度は動画以外の余計なファイルまで大量に残ってしまったりブラウザの動作が遅くなったりする問題があります。 NicoCache は、SMILEVIDEO の動画ファイルのみをブラウザのキャッシュとは別に HDD の空きが許す限りキャッシュするローカルプロキシです。 一度見た動画であれば、二度目以降は瞬時に読み込みが完了します。マイリストに登録して何度も見るような動画をキャッシュしておくと便利です。 動画を最後まで読み込んだ時点で HDD に保存されているので、気に入った動画を保存しておこうと思った時に改めてダウンロードする必要がありません。 エコノミーモードになる動画でも、通常モードのキャッシュがあれば通常モードの画質で見ることができます。みんなが NicoCache を使うとニコニコの負荷が減るので、そのうち一回目に見る動画もすぐ読み込めるようになるかもしれません。 NicoCache_nl の主な機能 動画のキャッシュ NicoCache_nl をブラウザのプロキシに指定することで、動画再生時に自動的に PC の HDD に保存します。 二度目以降の再生では、PC 上に保存された動画が自動で使われるので、以下のような利点があります。 一度再生した動画ならすぐに読み込まれる 通常画質時に保存したキャッシュがあれば、エコノミータイムでも通常画質で視聴できる キャッシュがあれば、削除された動画も再生できる キャッシュはデフォルトで "cache" フォルダの中に作成されます (設定で変更可能)。 ファイル名は動画の URL にある smXXXXXX (動画 ID) に対応した以下のようなファイル名になります。 smXXXXXX_(タイトル).flv 例 sm9_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv 先頭は sm の他にもいくつか種類があります。(なお、タイトルを付けるかどうかは設定で変更できます。) エコノミーモードのキャッシュは動画 ID の後ろに "low" がつきます。 smXXXXXXlow_(タイトル).flv 例 sm9low_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv 途中まで取得したキャッシュは "nltmp_" で始まるファイルとして保存されます。 例 nltmp_sm9_新・豪血寺一族 -煩悩解放 - レッツゴー!陰陽師.flv cache の中に手動でさらにサブフォルダを作成して、そこにキャッシュファイルを移動しても認識しますので、お気に入りの動画のキャッシュをまとめておくなど整理に使ってください。 キャッシュ管理画面で移動した時は何もしなくて良いですが、直接エクスプローラなどでファイルを移動した後は、NicoCache を再起動してください。(設定でファイルの移動を追跡するようにもできます) ページの書き換え 検索ページや再生ページを書き換えたり、JavaScriptを埋め込むことで、 動画へのリンクにカーソルを合わせると、動画説明がポップアップで表示される 検索結果を 3 列で表示させる 新プレイヤーをマウスホイールやキーボードで操作できる flvplayer_wrapper (wrapper) という、拡張プレイヤーが使用できる など、いろいろな事が可能です。 この書き換えは、「フィルタ」と呼ばれるテキストファイルを書くことで自由に作成、追加できます。 デフォルトで付属しているフィルタ以外にも、広告削除などのフィルタが有志によって作成・公開されています。 その他の機能 動画から音声を抽出して保存する キャッシュした動画の管理機能 "Extension" と呼ばれるプラグインによる機能拡張 動画のサムネイルをキャッシュして、表示を高速化 ニコニコムービーメーカーで作成された動画 (ID がnm〜 の動画) を wrapper で再生する為の変換機能 その他いろいろ
https://w.atwiki.jp/watch/
https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-joker-2019-full-online-movie-free-hq-for-putlocker.307122/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-the-addams-family-2019-full-online-movie-free-hq-for-putlocker.307124/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-maleficent-mistress-of-evil-2019-full-online-movie-free-hq-for-putlocker.307126/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-zombieland-double-tap-2019-full-online-movie-free-hq-for-putlocker.307127/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-terminator-dark-fate-2019-full-online-movie-free-hq-for-putlocker.307129/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-motherless-brooklyn-2019-full-online-movie-free-hq-for-putlocker.307131/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-harriet-2019-full-online-movie-free-hq-for-putlocker.307133/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-arctic-dogs-2019-full-online-movie-free-hq-for-putlocker.307135/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-doctor-sleep-2019-full-online-movie-free-hq-for-putlocker.307136/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-charlies-angels-2019-full-online-movie-free-hq-for-putlocker.307138/ https //gr.ign.com/forum/index.php?threads/123movies-hd-watch-frozen-2-2019-full-online-movie-free-hq-for-putlocker.307140/ https //mbokneanton.hatenablog.com/entry/2019/11/04/032154 http //www.kweeper.com/evialin/image/6440566 https //www.peeranswer.com/question/5dbf1b3c0ddf4893064aebf0 http //notes.io/7DgX https //ideone.com/2ZhnMJ https //www.nobedad.com/article/watch-online?c=5821592875 http //msnho.com/blog/nashali/watch-online http //vocal-buzz.ning.com/profiles/blogs/watch-online-904 http //www.onfeetnation.com/profiles/blogs/watch-online-5 https //thehiphophub.ning.com/profiles/blogs/watch-online-1 https //youbemom.com/forum/permalink/10293727/watch-online http //cryptoliveleak.org/watch-online/ https //vidodoo.com/article_read.php?a=19330 mode=preview https //www.deviantart.com/marvelfilm/journal/watch-online-819077740 https //mojekrpice.rs/forum/t/519778/watch-online https //works.bepress.com/natassha-wilona/4/ https //peopleinaction.com/community/topic/22125/watch-online https //android.gadgethacks.com/forum/watch-online-0211171/ https //www.gamespot.com/forums/offtopic-discussion-314159273/new-game-2019-from-movies-33472872/
https://w.atwiki.jp/danceroid-wiki/pages/23.html
愛川こずえの動画 ※このページの情報は、2012年9月現在のものです。 2012年8月24日Cosmic star http //www.nicovideo.jp/watch/sm18696537 振付:あきや♂( 動画 )作詞・作曲:emon(Tes.)( 動画 )歌:なゆる( 動画 ) 2012年8月10日One・Two・Three http //www.nicovideo.jp/watch/sm18578533 作詞・作曲:つんく歌:モーニング娘。( 動画 )先月にリア友10人で踊ってみた動画を、ソロで撮り直したもの。 2012年7月26日恋のバカンス http //www.nicovideo.jp/watch/sm18452206 作詞:岩谷時子作曲:宮川泰歌:W 2012年7月11日One・Two・Three http //www.nicovideo.jp/watch/sm18321820 作詞・作曲:つんく歌:モーニング娘。( 動画 )リア友10人で踊った動画。YouTubeのモーニング娘。 公式チャネルのお気に入り にも登録された。 2012年7月7日ロミオとシンデレラ http //www.nicovideo.jp/watch/sm18283764 振付:みうめ( 動画 )作詞・作曲:doriko( 動画 )ぱん2(にゃんたろProject)とは、前回のmagnetから2回目のコラボ。 2012年6月10日ナキムシピッポ http //www.nicovideo.jp/watch/sm18060941 振付:てぃ☆イン!( 動画 )作詞・作曲:ささくれP( 動画 )前回の、不運にも奇跡的に暴風雨に見舞われた動画を撮り直したもの。 2012年5月31日I♥ http //www.nicovideo.jp/watch/sm17966102 振付:てぃ☆イン!( 動画 )作詞・作曲:Junky( 動画 )歌:みけたま( 動画 )通算、100作目の作品。 2012年5月11日ナキムシピッポ http //www.nicovideo.jp/watch/sm17792197 振付:てぃ☆イン!( 動画 )作詞・作曲:ささくれP( 動画 )柚姫との初めての二人のコラボ動画。 2012年3月8日純情☆ファイター http //www.nicovideo.jp/watch/sm17192251 振付:めろちん( 動画 )作詞・作曲:かにみそP( 動画 )まぁむ氏との初めての二人のコラボ動画。楽曲は本人たちが出演した、TV東京「ドリームクリエイター」での企画によるもの。 2012年2月4日PONPONPON http //www.nicovideo.jp/watch/1328301347 作詞・作曲:中田ヤスタカ( 動画 )歌:鏡音レン( 動画 ) 2011年12月25日ぐーぐー http //www.nicovideo.jp/watch/sm16515624 振付:℡( 動画 )作詞・作曲:卓球少年( 動画 )DANCEROID FES in台湾後にマカオで撮影された動画。 2011年12月14日galaxias! http //www.nicovideo.jp/watch/1323811221 振付:M.T.P (Yumiko MASATAKA)作詞・作曲:galaxias!歌:galaxias!( 動画 )galaxias!がイベント出演の際に使用する踊ってみた動画を募集するための、お手本動画として公開された。 2011年12月3日マイルームディスコナイト http //www.nicovideo.jp/watch/sm16336795 振付:rere( 動画 )作詞・作曲:EasyPop( 動画 )歌:にゃも・c・( 動画 ) 2011年12月1日magnet http //www.nicovideo.jp/watch/sm16318728 振付:みうめ( 動画 )作詞・作曲:流星P(minato)( 動画 ) 2011年10月6日みかん http //www.nicovideo.jp/watch/sm15806799 作詞・作曲:つんく♂歌:モーニング娘。( 動画 ) 2011年9月23日Melody Line http //www.nicovideo.jp/watch/sm15692981 振付:あすプに( 動画 )作詞・作曲:SmileR( 動画 ) 2011年9月21日The world is all one!! http //www.nicovideo.jp/watch/sm15666161 作詞・作曲・振付:たるき亭( 動画 ) 2011年9月9日Sweetiex2 http //www.nicovideo.jp/watch/sm15551900 振付:馬琴(まこと)・ウメ( 動画 )作詞・作曲:Dixie Flatline( 動画 ) 2011年9月3日桃色スパークリング http //www.nicovideo.jp/watch/sm15499110 作詞・作曲:つんく歌:℃-ute( 動画 ) 2011年8月28日男女 http //www.nicovideo.jp/watch/sm15445006 振付:キルロイ@罪袋( 動画 )作詞・作曲:太郎歌:太郎サンフランシスコでのイベント出演記念&いくらちゃんの誕生日記念動画 2011年8月27日te-yut-te http //www.nicovideo.jp/watch/sm15430187 振付:真雪( 動画 )作詞・作曲:フェイP( 動画 )歌:Lowry( 動画 ) 2011年8月12日GO MY WAY!! http //www.nicovideo.jp/watch/sm15288159 作詞:yura作曲:神前暁 2011年8月5日ZIGG-ZAGG http //www.nicovideo.jp/watch/sm15214887 振付:ファイン&つるてぃー( 動画 )作詞・作曲:Junky( 動画 ) 2011年7月31日ハロ/ハワユ http //www.nicovideo.jp/watch/sm15167010 振付:デビ作( 振付動画 )作詞・作曲:ナノウ(ほえほえP)( 原曲 ) 2011年7月30日ニコニコでみた動きメドレー http //www.nicovideo.jp/watch/sm15158151 振付:M太子( 振付動画 )編曲:Otomania( 原曲 ) 2011年7月16日おちゃめ機能 http //www.nicovideo.jp/watch/sm15028155 振付:ぐあこ( 動画 )作詞・作曲:ゴジマジP(ラマーズP)( 動画 )古川未鈴さんとの初コラボ作品 2011年6月23日スイートマジック http //www.nicovideo.jp/watch/sm14824445 振付:光速姉妹( 動画 )作詞・作曲:Junky( 動画 )歌:ろん 2011年5月17日爆乳音頭 http //www.nicovideo.jp/watch/sm14479824 作詞・作曲:Stinky O( 動画 ) 2011年5月6日スーパー☆スター http //www.nicovideo.jp/watch/sm14372199 振付:MTP( 動画(ラクダと亀) ) 2011年5月1日ハッピーシンセサイザ http //www.nicovideo.jp/watch/sm14323076 振付:めろちん( 動画 )作詞・作曲:EasyPop( 動画 ) 2011年4月20日メランコリック http //www.nicovideo.jp/watch/sm14215080 振付:NICOLE( 動画 )作詞・作曲:Junky( 動画 ) 2011年4月7日同じ時給で働く友達の美人ママ http //www.nicovideo.jp/watch/sm14090309 作詞・作曲:つんく歌:スマイレージ( 動画 ) 2010年12月8日リリリリ★バーニングナイト http //www.nicovideo.jp/watch/sm12972541 振付:愛川こずえ作詞・作曲:samfree( 動画 )歌:実谷なな( 動画 ) 2010年11月8日メグメグ☆ファイアーエンドレスナイト http //www.nicovideo.jp/watch/sm12682411 振付:MTP作詞・作曲:samfree( 動画 )歌:実谷なな( 動画 ) 2010年10月5日Bad Apple!! http //www.nicovideo.jp/watch/sm12330801 振付:仏壇仮面( 動画 )作詞:Haruka歌:nomico( 動画 ) 2010年9月14日おちゃめ機能 http //www.nicovideo.jp/watch/sm12101598 作詞・作曲:ゴジマジP(ラマーズP)( 動画 ) 2010年9月5日うわさのリボンブラ体操 http //www.nicovideo.jp/watch/sm11998528 振付・楽曲:ワコールCMより( 動画 ) 2010年8月31日れでぃぱんさぁ http //www.nicovideo.jp/watch/sm11950349 作詞:川上夏季作曲:杉浦"ラフィン"誠一郎歌:Buono! 2010年8月26日Danceでバコーン! http //www.nicovideo.jp/watch/sm11891694 作詞:つんく作曲:つんく歌:℃-ute 2010年8月10日Missラブ探偵 http //www.nicovideo.jp/watch/sm11706169 作詞:森村メラ作曲:Joey Carbone、Steven Lee歌:W 2010年8月10日恋のフーガ http //www.nicovideo.jp/watch/sm11704650 作詞:なかにし礼作曲:すぎやまこういち歌:W 2010年8月7日暑中お見舞い申し上げます http //www.nicovideo.jp/watch/sm11663247 作詞:喜多條忠作曲:佐瀬寿一歌:℃-ute 2010年8月1日本気ボンバー!! http //www.nicovideo.jp/watch/sm11593266 作詞:つんく作曲:つんく歌:Berryz工房 2010年5月11日飲み過ぎんなよ~Yaaaahバババイ~ http //www.nicovideo.jp/watch/sm10686901 振付:( 動画 )作詞・作曲:田中純弥、松田貴志歌:あのHUMPTY( 動画 ) 2010年4月20日どうでもいい! http //www.nicovideo.jp/watch/sm10451851 作詞・作曲:ぶりるP( 動画 ) 2010年2月11日*ハロー、プラネット。 http //www.nicovideo.jp/watch/sm9670361 振付:山P氏( 動画(まころん) )作詞・作曲:ささくれP( 動画 )歌:Milia( 動画 ) 2010年1月24日私の未来のだんな様 http //www.nicovideo.jp/watch/sm9488902 作詞:つんく作曲:つんく歌:Berryz工房 2010年1月24日流星ボーイ http //www.nicovideo.jp/watch/sm9487398 作詞:つんく作曲:つんく歌:Berryz工房 2010年1月24日SHOCK! http //www.nicovideo.jp/watch/sm9477919 作詞:つんく作曲:つんく歌:℃-ute 2009年12月4日気まぐれプリンセス http //www.nicovideo.jp/watch/sm8999334 作詞:つんく作曲:つんく歌:モーニング娘。後半は、リゾナントブルー 2009年10月29日ストロボナイツ http //www.nicovideo.jp/watch/sm8643820 振付:MTP( 動画 )作詞:かじゅきP作曲:kz( 動画 ) 2009年9月24日C\C(シンデレラ\コンプレックス) http //www.nicovideo.jp/watch/sm8328765 作詞:つんく作曲:つんく歌:High-King 2009年9月10日行け 行け モンキーダンス http //www.nicovideo.jp/watch/sm8189005 作詞:つんく作曲:つんく歌:Berryz工房 2009年9月4日夏DOKIリップスティック http //www.nicovideo.jp/watch/sm8132475 作詞:つんく作曲:つんく歌:℃-ute (矢島舞美) 2009年9月3日なんちゃって恋愛 http //www.nicovideo.jp/watch/sm8123067 作詞:つんく作曲:つんく歌:モーニング娘。 2009年9月3日エンジェルらいくに☆LOVEりたいっ!! http //www.nicovideo.jp/watch/sm8118364 振付:( 動画 ) 2009年8月5日ケロ⑨destiny http //www.nicovideo.jp/watch/sm7847806 振付:kuu.、恐怖。( 動画 )作詞:NYO歌:めらみぽっぷ( 動画 ) 2009年7月15日青春バスガイド http //www.nicovideo.jp/watch/sm7640375 作詞:つんく作曲:つんく歌:Berryz工房 2009年7月3日ルカルカ★ナイトフィーバー http //www.nicovideo.jp/watch/sm7517202 振付:愛川こずえ作詞・作曲:samfree( 動画 )歌:実谷なな( 動画 ) 2009年6月19日アメリカ人に「ハレ晴レユカイ」を踊らせてみた http //www.nicovideo.jp/watch/sm7383780 振付:( 動画 )作詞:畑亜貴作曲:田代智一歌:平野綾、茅原実里、後藤邑子 2009年6月2日胸さわぎスカーレット http //www.nicovideo.jp/watch/sm7227582 作詞:つんく作曲:つんく歌:Berryz工房 2009年5月14日MADAYADE http //www.nicovideo.jp/watch/sm7039970 作詞:つんく作曲:つんく歌:Berryz工房動画は再投稿 2009年5月11日オーディエンスを躍らせる程度の能力 http //www.nicovideo.jp/watch/sm7015964 振付:エリツィン( 動画 )作詞:タイツォン、らっぷびと( 動画 ) 2009年5月6日爆乳戦隊パイレンジャー http //www.nicovideo.jp/watch/sm6963902 作詞・作曲:Koma2 Kaz歌:爆乳戦隊パイレンジャー 2009年5月4日ダブルラリアット http //www.nicovideo.jp/watch/sm6938564 作詞・作曲:アゴアニキP( 動画 ) 2009年4月10日教えて!!魔法のLyric http //www.nicovideo.jp/watch/sm6707337 振付:MTP( 動画 )作詞・作曲:ちょむP( 動画 ) 2009年4月2日抱きしめて 抱きしめて http //www.nicovideo.jp/watch/sm6625812 作詞:つんく作曲:つんく歌:Berryz工房 2009年3月31日I・U・YO・NE~ http //www.nicovideo.jp/watch/sm6604859 作詞:伊藤洋介作曲:渡辺未来歌:はるな愛( 動画 ) 2009年3月28日Kiss!Kiss!Kiss! http //www.nicovideo.jp/watch/sm6571079 作詞:岩里祐穂作曲:井上慎二郎歌:Bouno!( 動画 ) 2009年3月9日FOREVER LOVE http //www.nicovideo.jp/watch/sm6383359 作詞:つんく作曲:つんく歌:℃-ute前半がおまけの、恋スルVOC@LOID 2009年3月5日10年桜 http //www.nicovideo.jp/watch/sm6343064 作詞:秋元康作曲:井上ヨシマサ歌:AKB48( 動画 ) 2009年2月13日バレンタイン~愛込めハンドメイドチョコ~ http //www.nicovideo.jp/watch/sm6136448 作詞:呉野涼一郎作曲:呉野涼一郎歌:完全メイド宣言 2009年1月31日まっさらブルージーンズ http //www.nicovideo.jp/watch/sm5990436 作詞:つんく作曲:つんく歌:℃-ute 2009年1月16日LOVEドッきゅん❤ http //www.nicovideo.jp/watch/sm5857397 作詞:宮下昌也作曲:宮下浩司、宮下昌也歌:club Prince 2009年1月5日大きな愛でもてなして http //www.nicovideo.jp/watch/sm5757311 作詞:つんく作曲:つんく歌:℃-ute 2008年12月10日Princess Bride! http //www.nicovideo.jp/watch/sm5504516 振付:しーなP( 動画 )作詞:うつろあくた 作曲:KOTOKO歌:KOTOKO 2008年12月7日Be MYSELF http //www.nicovideo.jp/watch/sm5477552 作詞:春行 作曲:藤澤慶昌歌:中島愛 2008年11月26日ジンギスカン http //www.nicovideo.jp/watch/sm5363018 作詞:B.Meinunger、山本伊織作曲:R.Siegal歌:Berryz工房後半は、ウッーウッーウマウマ(゚∀゚) 2008年10月30日バラライカ http //www.nicovideo.jp/watch/sm5093959 作詞:BULGE作曲:迫茂樹歌:月島きらり starring 久住小春 (モーニング娘。) 2008年10月21日CRAZY ABOUT YOU http //www.nicovideo.jp/watch/sm5004220 作詞:つんく作曲:つんく歌:ミニモニ。 2008年10月14日アナタボシ http //www.nicovideo.jp/watch/sm4932422 作詞:2℃作曲:斎藤悠弥歌:MilkyWay 2008年9月30日お星様っまた今日もいいですか? http //www.nicovideo.jp/watch/sm4786845 作詞:呉野涼一郎作曲:呉野涼一郎歌:完全メイド宣言 2008年9月30日新人メイドは胸胸きゅんきゅ~ん http //www.nicovideo.jp/watch/sm4786763 作詞:呉野涼一郎作曲:呉野涼一郎歌:完全メイド宣言 2008年9月26日リゾナントブルー http //www.nicovideo.jp/watch/sm4743682 作詞:つんく作曲:つんく歌:モーニング娘。 2008年9月1日星間飛行 http //www.nicovideo.jp/watch/sm4486822 作詞:松本隆作曲:菅野よう子歌:中島愛(ランカ・リー) 2008年8月29日ハレ晴レユカイ http //www.nicovideo.jp/watch/sm4449349 作詞:畑亜貴作曲:田代智一歌:平野綾、茅原実里、後藤邑子1作目(動画は再投稿) 2008年8月29日もってけ!セーラーふく http //www.nicovideo.jp/watch/sm4449306 作詞:畑亜貴作曲:神前暁歌:平野綾、加藤英美里、福原香織、遠藤綾3作目(動画は再投稿) 2008年8月29日最強パレパレード http //www.nicovideo.jp/watch/sm4449268 作詞:畑亜貴 作曲:田代智一歌:平野綾、茅原実里、後藤邑子2作目(動画は再投稿)
https://w.atwiki.jp/tankmatch/
オンライン対戦Flashゲーム「Tank Match」をこれから始める日本人向けの解説Wikiです。 今月の一枚 TMマップも冬支度 NEWS 実況予告スレ http //jbbs.shitaraba.net/bbs/read.cgi/game/20866/1417744305/ 初めての方へ まずは遊んでみようを読むと一通りの流れが分かると思います。 実況を聞いたり日本のプレイヤーに混ざって遊びたいときは実況の聴き方。 掲示板 TM倉庫(Japan Tankmania Station) ゲーム紹介動画 http //www.nicovideo.jp/watch/sm3092536 インフォメーション (2013/05/29) 2013年04月20日 Tank Match のβ版が公開。 2013年02月21日 FLASHで作られた Tank Match のテスト版が公開。 2012年12月31日 JAVAで作られた Tank Match のテスト版が公開。 2011年10月27日 Bakabon氏によって Tank Master の後継の開発が開始される。 2011年10月01日 Tank Master はサービスを終了。 2010年11月21日 Kamo氏を筆頭とする有志によって TM Clone の運営をHarami氏から(ある程度?)引継ぎ、Tank Master へと名称を変更。 2009年01月頃    Harami氏によって Tank Mania の後継として TM Clone が開発され、βテスト版が公開。 2008年12月30日 Tomas Eriksson氏の作った Tank Mania は日本時間の午後10時30分頃をもってサービスを終了。